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M. Faust.
Feedback in Pervasive Games.
In Magerkurth, C. and Röcker, C., editors, Pervasive Gaming Applications - A Reader for Pervasive Gaming Research, volume 2. Shaker Verlag, 2007
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M. Faust and D. Müller.
Low cost entry into education for ubiquitious automation.
9th IFAC Symposium on Automated Systems Based on Human Skill And Knowledge, 22-24 May 2006, Nancy, France
[website]
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M. Faust and Y.-H. Yoo.
Haptic Feedback in Pervasive Games.
In Proceedings of the Third International Workshop on Pervasive Gaming Applications - PerGames 2006, 7 May, Dublin Ireland
[document] [presentation] [website] [video 8Mb]
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F.W. Bruns, H.-H. Erbe, and M. Faust.
Engineering Future Laboratories. In impuls: MARVEL
Mechatronics Training in Real and Virtual Environments, D. Müller(Editor), Vol. 18, 2005,
pp. 83-91
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M. Faust and B. Robben.
Sound-Ästhetik von Eingabegeräten - Klangdimensionen.
HyperKult 14 - AudioKult und Hypersound? Aesthetics and culture of digital audio media, Lüneburg, Germany, 14-16 July, 2005
[document::de] [Presenation] [website]
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D. Cermak-Sassenrath, M. Faust and H. Rosch.
AirKanoid - Visual Presentation vs. Physical Proximity in Mixed Reality Entertainment Applications.
Paper and Presentation at Workshop PerGames 2005, 3rd International Conference on Pervasive Computing (PERVASIVE 2005), Munich, Germany, 11 May, 2005
[document] [website] [video 8Mb]
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M. Faust and D. Cermak-Sassenrath.
Olympic Run.
In Proceedings of GI-Workshop "Methoden und Werkzeuge zukünftiger Computerspiele", Ulm, Germany, September 22-24, 2004
[document::de] [presentation] [video 10Mb]
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V. Baudin, M. Faust, H. Kaufmann, V. Litsa, D. Mwanza, A. Pierre and A. Totter.
Lab@Future - Moving Towards the Future of E-Learning.
In Proceedings of Technology Enhanced Learning Workshop at IFIP World Computer Congress, Toulouse, France, 22-27 August, 2004
[presentation]
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J.-P. Courtiat, C. Davarakis, M. Faust, S. Grund, H. Kaufmann, D. Mwanza, and A. Totter.
Evaluating Lab@Future, a collaborative e-learning laboratory experiments platform.
In Proceedings of EDEN 2004 Annual Conference, Budapest, Hungary, 16-19 June, 2004
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F.W. Bruns, M. Faust, and B. Robben. Human-Machine Systems and Performing Art.
In Proceedings of 9th IFAC Symposium on Analysis, Design, and Evaluation of Human-Machine Systems, Atlanta, 2004
[document]
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M. Faust and F. W. Bruns. Mixed Reality Web Service: Air through the Internet.
In Proceedings of Technology Enhanced Learning 2003, Milan (ITALY) - 20, 21 November 2003
[document] [presentation]
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M. Faust. Graph Computing Environment.
In Proceedings of ETAPS 2002, Applied Graph Transformation, Grenoble, France, April 6 - 14, 2002
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M. Faust. Virtual Reality Träume mit OpenGL.
In Linux-Magazin Nr.12, 1997, pp. 11-17 |
Workshops/Talks/Presentations/...
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M. Faust. Computerspiele - Von der Skizze zum Spiel. Presentation Stadtbibliothek Bremen, Germany, October 19, 2006
[presentation] [zip 5.67MB]
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M. Faust, D. Cermak-Sassenrath. Airkanoid. Opening of ComputerArt 2.006 Exhibition, Gladbeck, Germany, September 24, 2006
[website]
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M. Faust, D. Cermak-Sassenrath. Airkanoid. one night in asia, Bremen, Germany, March 03, 2006
[website]
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M. Faust, D. Cermak-Sassenrath. Airkanoid. Animotion Festival, Bremen, Germany, November 20, 2005
[website]
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M. Faust, D. Cermak-Sassenrath. Neue Schnittstellen für Spiele. Gesellschaft für Informatik Bremen, October 12, 2004
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H. Rosch and M. Faust.
3D User Interfaces und Ergonomie - Ein Gegensatz?.
Mensch und Computer, Hamburg, Germany, September 2-5, 2002
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©2002-2007 Martin Faust (martin.faust@e56.de), Version October 09 2007 14:50:59
Verbatim copying and distribution of this entire article is permitted in any medium without royalty provided this notice is preserved.
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