Airkanoid is a mixed reality implementation of the famous Arkanoid game.
Read more about it here
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Early Prototype Testing
Two Player Game
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Computer Games was a course on games at the University of Bremen
I've done together with Daniel Cermak-Sassenrath. It was a combination of theoretical and practical
exercises. Topics included sprites, scrolling, network, optimization and many more.
Results were exhibited on a self made game station.
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GameStation
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MICA stands for Mixed Reality Caves which is a 2-year
project at the University of Bremen. The project was inited by
Prof. Dr. Willi Bruns and myself. They are using my Madness VR
Engine to create a mixed reality cave environment. Madness
is a VR engine that is capable of synchronized rendering on
multiple PCs in order to create a wide screen display. The number
of clients is not limited. Also there is an extension to connect
multiple Madness Caves together to create a multi user
environment. The engine uses
Quake 3 Arena worlds but
is capable of rendering both indoor and outdoor scenes.
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 Madness VR
Engine and MD3 Models
 Madness VR
Engine World
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Lab@Future is an
EU IST project which I'm a member
of. We are doing research on the future of today's
laboratories. I've created a Mixed Reality Web Service based on my
own HTTP/1.1 server. The service enables you to connect over
the Internet to reality and perform a simulation over real
and virtual parts. Each virtual object and be replaced by a real one and vice versa without a change in functionality.
The service is available here.
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 Lab@Future Web Service |
METHEA was a 1-year project of media science
students at the University of Bremen. The idea behind the project
was to create a new kind of performance by enhancing traditional
concepts with the computer. They created living virtual worlds
that played with the user. Most of the installations were based on
the concept of HyperBonds developed at the artecLab://art/work/technology.
My role was on the one side the support for the HyperBonds interface technique and on the
other side I've done programming of some installations. The actual
design of sounds and light was made by the students. The
programming included writing device drivers up to enhanced
real-time image recognition algorithms (which actually worked very
well in coarse situations and where resused in my Drunken Master project).
The students showed the performance at the Bremens 200 year celebration of "Der Wall".
Impressions can be seenon the right.
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Fountain (Device Drivers + Network Interface)
 Light+Sound Keyboard
(Complete Software)
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EuroChina 2002. The EU invited the project
DERIVE as
part of their China IT Roadshow in Bejing. As a representer of artec I took
part at the show.
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 EuroChina 2002
IT Roadshow |
SC 2001, the international conference for high
performance computing and communications was held in Denver,
Colorado from November 10th to 16th. We were connected over broadband Internet (Internet2)
and had a successfull distributed conference and demonstration. |
 SC Global 2001
Conference |
Before I joined the artec I worked for
STN ATLAS Electronic GmbH
an international company for simulation and other technologies. I was responsible for
developing a new virtual environment for ground warfare simulation for the Swiss Army.
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 STN ATLAS Electronic GmbH |