Projects Showroom PhD Publications Unsorted About Resume Places


Showroom (some impressions)

Airkanoid is a mixed reality implementation of the famous Arkanoid game.

Read more about it here


Early Prototype Testing

Two Player Game

Computer Games was a course on games at the University of Bremen I've done together with Daniel Cermak-Sassenrath. It was a combination of theoretical and practical exercises. Topics included sprites, scrolling, network, optimization and many more.

Results were exhibited on a self made game station.


GameStation

MICA stands for Mixed Reality Caves which is a 2-year project at the University of Bremen. The project was inited by Prof. Dr. Willi Bruns and myself. They are using my Madness VR Engine to create a mixed reality cave environment.

Madness is a VR engine that is capable of synchronized rendering on multiple PCs in order to create a wide screen display. The number of clients is not limited. Also there is an extension to connect multiple Madness Caves together to create a multi user environment.

The engine uses Quake 3 Arena worlds but is capable of rendering both indoor and outdoor scenes.


Madness VR Engine and MD3 Models

Madness VR Engine World

Lab@Future is an EU IST project which I'm a member of. We are doing research on the future of today's laboratories. I've created a Mixed Reality Web Service based on my own HTTP/1.1 server.

The service enables you to connect over the Internet to reality and perform a simulation over real and virtual parts. Each virtual object and be replaced by a real one and vice versa without a change in functionality.

The service is available here.


Lab@Future Web Service

METHEA was a 1-year project of media science students at the University of Bremen. The idea behind the project was to create a new kind of performance by enhancing traditional concepts with the computer. They created living virtual worlds that played with the user.

Most of the installations were based on the concept of HyperBonds developed at the artecLab://art/work/technology. My role was on the one side the support for the HyperBonds interface technique and on the other side I've done programming of some installations. The actual design of sounds and light was made by the students.

The programming included writing device drivers up to enhanced real-time image recognition algorithms (which actually worked very well in coarse situations and where resused in my Drunken Master project). The students showed the performance at the Bremens 200 year celebration of "Der Wall". Impressions can be seenon the right.


Fountain (Device Drivers + Network Interface)


Light+Sound Keyboard (Complete Software)

EuroChina 2002. The EU invited the project DERIVE as part of their China IT Roadshow in Bejing. As a representer of artec I took part at the show.


EuroChina 2002 IT Roadshow

SC 2001, the international conference for high performance computing and communications was held in Denver, Colorado from November 10th to 16th. We were connected over broadband Internet (Internet2) and had a successfull distributed conference and demonstration.


SC Global 2001 Conference

Before I joined the artec I worked for STN ATLAS Electronic GmbH an international company for simulation and other technologies. I was responsible for developing a new virtual environment for ground warfare simulation for the Swiss Army.


STN ATLAS Electronic GmbH


©2002-2007 Martin Faust (martin.faust@e56.de), Version March 04 2007 13:06:52
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